

If we would fiddle with the code it makes more sense to get the saplingsearches attribute (or a similar) enabled for bushes as well. However if we get to have 2 bushes suitable for each terrain, chances are very high that these get planted most of the time. Wikipedia defines a shieling as: A shieling is a small house or hut once common in the. Needs to be thought carefully, as we are using code here that is also used for trees. The everyday lives of the people of Ardnish from 1900 onwards. Which terrains exactly needs significant berry growth improvements? If it´s only blackland, I could make another (fictional) shrub (most blackland trees are also fictional) with values optimized for those terrains by hessenfarmer How about implementing that the number of bush types is not hardcoded but only bushes with growth chances above a threshold are considered? like "plant=attrib:seed_berrybush min_chance:70" reason is the affinity values and the small number of different berry bushes. on a lot of terrains it is even worse then that. so with one bush at 70% other around 1% we have a 25% chance of planting the wrong bush.
Life is feudal wiki kiln free#
for each node the 6 best bushes are identified and then based on a weighted randomness one is chosen. Hardcore and realistic LiF is a Medieval multiplayer sandbox RPG, with free terraforming, a rich crafting system and preset and modular building constructio. found barbarian to slow while doing and sped up as well.Īccording to the code that should be the case. The Norman Conquest was a military expedition without settlers, so life for the alehouse.

