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Ps1 data bruteforce savedata
Ps1 data bruteforce savedata






ps1 data bruteforce savedata
  1. #Ps1 data bruteforce savedata how to#
  2. #Ps1 data bruteforce savedata pdf#
  3. #Ps1 data bruteforce savedata Ps4#

I've been using all other stuff just fine. I have installed the msvbvm50.dll and that didn't work I have added the msvcr100.dll and that didn't work.etc. but for the first time today I tried launching bruteforce save data and I keep getting a window saying that it has stopped working.however it never launches.the window pops up immediately and I get thisĪdditional Information 2: 0a31804aab031469354529b53eee0578Īdditional Information 4: ac719cefcbf1b1e8badd7356a2114393 Make another copy of your savedata to anywhere on your computer / laptop, just in case you don't loose your stuff). Iirc, there was either a flaw in the ps3 save data encryption, or one of the keys was leaked, making it MUCH easier to handle. Unfortunately they SERIOUSLY pumped up the encryption for save data in the new console and afaik no one has managed to crack it yet.

#Ps1 data bruteforce savedata Ps4#

Copy the savedata from the folder to the BruteForce Savedata folder. What we need for something like Bruteforce is a way to decrypt the ps4 save data.

ps1 data bruteforce savedata

Mostly everything works fine and has been for a while. Look for the folder that contains the savedata you copied (note that if you can't tell, just open a folder and look at the image). I though about that above method again because I had a similar problem with FF10 HD sphere levels because they wouldnt change and it worked.I have your latest ps3tools bundle. So what the hell am I missing theres something GG does that Im not doing with Bruteforce. So i load the game one more time but still no changes now this is where things get strange!!!!! I take that file with all the change on it (I checked in hex editor quick) go to GG do a quick option for max zenny let GG do its thing then I went to load up the game and my changes went through after that.

#Ps1 data bruteforce savedata how to#

So I figure theres a checksum somewhere, ( I dont know how to find it I guess I could open up two of the same files slightly renamed and use the compare difference to try to locate it) I open up brute crc32 open NPUB31406-PLY-SAVEDATA_0 PLY-DATA and paste crc32 into the do it section hit ok and I get this message back

#Ps1 data bruteforce savedata pdf#

I plug in the changes and save it in the hex editor that came w/bruteforce re encrypt it full update pdf full build ect everything checks out but when I load the game it loads up but without the changes. So the max is 999 03 e7 but reversed its e7 03. so once I got it decrypted right I found the offsets for my materials it floats a bit and its reversed hex order 5c780- 8+9 start the material type then came spaces then the item quantity started at 5c780- C+D so it looks like Data xx xx 00 00 Data xx xx 00 00 xx xx 00 00 and just repeated for however many materials you have. I could decrypt the file and even though it was green and said decrypted it wouldnt always decrypt right for some reason I did file reinstalls ect ect.

ps1 data bruteforce savedata

So I went with bruteforce I have 4.74 version. I wanted to edit ragnarok odyssey ace us ps3 version monster materials so I went to GG they had all materials 999 but there are key plot items that you get only one of and I didnt want 999 of them but they didnt have advanced mode unlocked for it but because i wanted to edit it myself. Hi Im familiar with GG and bruteforce and I have hex editing a lot of my ps3 games so I have exp.








Ps1 data bruteforce savedata